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    <category-id>442</category-id>
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      <category id="440">Games</category>
      <category parent_id="440" id="442">Board Games &amp; Family Games</category>
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    <easy-steps>true</easy-steps>
    <created-at>Sat, 25 Jul 2009 08:36:54 -0700</created-at>
    <filename></filename>
    <tags>games, board, family, rules, instructions, playing, learning, Backgammon</tags>
    <title>How To Play Backgammon</title>
    <description>
      <![CDATA[Learn to play this challenging, engrossing game with these steps.  ]]>
    </description>
    <permalink>http://www.howcast.com/videos/213969-How-To-Play-Backgammon</permalink>
    <edit-url>http://www.howcast.com/videos/213969-How-To-Play-Backgammon/edit</edit-url>
    <state>approved</state>
    <duration></duration>
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    <height></height>
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    <rating>0</rating>
    <username>Shlne</username>
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    <views>62</views>
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    <ingredients>
      <ingredient>
        <![CDATA[A backgammon set with dice, a doubling cube, and dice cup]]>
      </ingredient>
      <ingredient>
        <![CDATA[An opponent]]>
      </ingredient>
    </ingredients>
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        <position>1</position>
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        <title>Set up the board</title>
        <textile-text>
          <![CDATA[The backgammon board is made of 24 triangles, or points – 12 to side. A wooden bar runs down the middle, splitting the board in half. For white, the six points to the right of the bar are called the home board, while the six points to the left are the outer board. For black, the opposite is true.]]>
        </textile-text>
        <text>
          <![CDATA[<p>The backgammon board is made of 24 triangles, or points – 12 to side. A wooden bar runs down the middle, splitting the board in half. For white, the six points to the right of the bar are called the home board, while the six points to the left are the outer board. For black, the opposite is true.</p>]]>
        </text>
      </marker>
      <marker>
        <id>79869</id>
        <position>2</position>
        <timemarker>33</timemarker>
        <type>Step</type>
        <thumbnail-url></thumbnail-url>
        <title>Number the points</title>
        <textile-text>
          <![CDATA[White's points are numbered one through 24, clockwise, starting with the point on their side furthest to their right. The black player's points are numbered one through 24, running counter-clockwise.]]>
        </textile-text>
        <text>
          <![CDATA[<p>White&#8217;s points are numbered one through 24, clockwise, starting with the point on their side furthest to their right. The black player&#8217;s points are numbered one through 24, running counter-clockwise.</p>]]>
        </text>
      </marker>
      <marker>
        <id>79870</id>
        <position>3</position>
        <timemarker>44</timemarker>
        <type>Step</type>
        <thumbnail-url></thumbnail-url>
        <title>Place the pieces</title>
        <textile-text>
          <![CDATA[Each player has 15 checkers. To start the game, each player has two checkers on point 24 (the no. 1 point on your opponent's home board), five checkers on point 13, three checkers on point eight, and five checkers on point six. Place the doubling cube in the middle with the 64 showing. ]]>
        </textile-text>
        <text>
          <![CDATA[<p>Each player has 15 checkers. To start the game, each player has two checkers on point 24 (the no. 1 point on your opponent&#8217;s home board), five checkers on point 13, three checkers on point eight, and five checkers on point six. Place the doubling cube in the middle with the 64 showing.</p>]]>
        </text>
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        <timemarker>59</timemarker>
        <type>Tip</type>
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        <title></title>
        <textile-text>
          <![CDATA[If the board is set up correctly, the starting positions should exactly mirror each other.]]>
        </textile-text>
        <text>
          <![CDATA[<p>If the board is set up correctly, the starting positions should exactly mirror each other.</p>]]>
        </text>
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      <marker>
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        <position>5</position>
        <timemarker>66</timemarker>
        <type>Step</type>
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        <title>Understand the object of the game</title>
        <textile-text>
          <![CDATA[In backgammon, the object is to move all your checkers from the highest-numbered points to the lowest numbered points on the home board, and finally remove them from the board.]]>
        </textile-text>
        <text>
          <![CDATA[<p>In backgammon, the object is to move all your checkers from the highest-numbered points to the lowest numbered points on the home board, and finally remove them from the board.</p>]]>
        </text>
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      <marker>
        <id>79873</id>
        <position>6</position>
        <timemarker>75</timemarker>
        <type>Step</type>
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        <title>Decide who goes first</title>
        <textile-text>
          <![CDATA[To determine which player moves first, each rolls a single die, with the higher roll starting things off. Each player, in their turn, then rolls two dice. If a four and a six are rolled, the player should move one checker four points, and a second checker six points. ]]>
        </textile-text>
        <text>
          <![CDATA[<p>To determine which player moves first, each rolls a single die, with the higher roll starting things off. Each player, in their turn, then rolls two dice. If a four and a six are rolled, the player should move one checker four points, and a second checker six points.</p>]]>
        </text>
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        <id>79874</id>
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        <timemarker>88</timemarker>
        <type>Step</type>
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        <title>Try compound moves</title>
        <textile-text>
          <![CDATA[A player may also choose to move a single checker both distances – in this case four, then six points. This is only legal if the intermediate point (four or six spaces from the beginning) was also open.]]>
        </textile-text>
        <text>
          <![CDATA[<p>A player may also choose to move a single checker both distances – in this case four, then six points. This is only legal if the intermediate point (four or six spaces from the beginning) was also open.</p>]]>
        </text>
      </marker>
      <marker>
        <id>79875</id>
        <position>8</position>
        <timemarker>104</timemarker>
        <type>Tip</type>
        <thumbnail-url></thumbnail-url>
        <title></title>
        <textile-text>
          <![CDATA[To be a legal move, a checker must land on an open point. An open point is considered to be either empty, to have only checkers of the player moving, or only have a single opposing checker already on it.]]>
        </textile-text>
        <text>
          <![CDATA[<p>To be a legal move, a checker must land on an open point. An open point is considered to be either empty, to have only checkers of the player moving, or only have a single opposing checker already on it.</p>]]>
        </text>
      </marker>
      <marker>
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        <position>9</position>
        <timemarker>113</timemarker>
        <type>Step</type>
        <thumbnail-url></thumbnail-url>
        <title>Roll doubles</title>
        <textile-text>
          <![CDATA[If a player rolls doubles, then they are entitled to four moves that are each the face value of one of the die they rolled. For instance, if each die comes up five, one checker could move 20 points, four checkers five points each, or two checkers could move 10 points. ]]>
        </textile-text>
        <text>
          <![CDATA[<p>If a player rolls doubles, then they are entitled to four moves that are each the face value of one of the die they rolled. For instance, if each die comes up five, one checker could move 20 points, four checkers five points each, or two checkers could move 10 points.</p>]]>
        </text>
      </marker>
      <marker>
        <id>79877</id>
        <position>10</position>
        <timemarker>129</timemarker>
        <type>Step</type>
        <thumbnail-url></thumbnail-url>
        <title>What to do on a blot</title>
        <textile-text>
          <![CDATA[A point occupied by a single opposing checker is called a blot. If you land one of your checkers on the blot, that checker is removed from the board and placed on the bar until it can re-enter.]]>
        </textile-text>
        <text>
          <![CDATA[<p>A point occupied by a single opposing checker is called a blot. If you land one of your checkers on the blot, that checker is removed from the board and placed on the bar until it can re-enter.</p>]]>
        </text>
      </marker>
      <marker>
        <id>79878</id>
        <position>11</position>
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        <type>Step</type>
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        <title>Learn to forfeit</title>
        <textile-text>
          <![CDATA[It may happen that you can only make one or none of your allotted moves – for example, if none of the would-be landing points are open. In this case, make any possible move, then forfeit the rest of your turn.]]>
        </textile-text>
        <text>
          <![CDATA[<p>It may happen that you can only make one or none of your allotted moves – for example, if none of the would-be landing points are open. In this case, make any possible move, then forfeit the rest of your turn.</p>]]>
        </text>
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        <position>12</position>
        <timemarker>151</timemarker>
        <type>Step</type>
        <thumbnail-url></thumbnail-url>
        <title>Move a checker from the bar</title>
        <textile-text>
          <![CDATA[A player who has a checker on the bar must re-enter it at the beginning of their board before they can make any other moves. They can get their checkers off the bar by rolling a number that is open on the opponent's home board. If no move is open, the player has to skip that turn.]]>
        </textile-text>
        <text>
          <![CDATA[<p>A player who has a checker on the bar must re-enter it at the beginning of their board before they can make any other moves. They can get their checkers off the bar by rolling a number that is open on the opponent&#8217;s home board. If no move is open, the player has to skip that turn.</p>]]>
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        <timemarker>164</timemarker>
        <type>Step</type>
        <thumbnail-url></thumbnail-url>
        <title>Offer to double</title>
        <textile-text>
          <![CDATA[If, at any point in the game, one player feels they have an advantage, they can double the stakes of the game, which is typically played for one point. If the other player refuses to double the stakes, that player forfeits the game. ]]>
        </textile-text>
        <text>
          <![CDATA[<p>If, at any point in the game, one player feels they have an advantage, they can double the stakes of the game, which is typically played for one point. If the other player refuses to double the stakes, that player forfeits the game.</p>]]>
        </text>
      </marker>
      <marker>
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        <position>14</position>
        <timemarker>179</timemarker>
        <type>Tip</type>
        <thumbnail-url></thumbnail-url>
        <title></title>
        <textile-text>
          <![CDATA[Double the stakes by turning the doubling cube to its next highest value and passing it to your opponent. After the first double of a game, only the player who last accepted a double can offer the next double.]]>
        </textile-text>
        <text>
          <![CDATA[<p>Double the stakes by turning the doubling cube to its next highest value and passing it to your opponent. After the first double of a game, only the player who last accepted a double can offer the next double.</p>]]>
        </text>
      </marker>
      <marker>
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        <position>15</position>
        <timemarker>188</timemarker>
        <type>Step</type>
        <thumbnail-url></thumbnail-url>
        <title>Bear off</title>
        <textile-text>
          <![CDATA[Once a player has all 15 of their checkers on their home board, they may begin removing them from the board, a process known as bearing off. A checker may be borne off if a roll of the dice produces a number equal to the number of spaces that checker is from the edge of the board.]]>
        </textile-text>
        <text>
          <![CDATA[<p>Once a player has all 15 of their checkers on their home board, they may begin removing them from the board, a process known as bearing off. A checker may be borne off if a roll of the dice produces a number equal to the number of spaces that checker is from the edge of the board.</p>]]>
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        <type>Step</type>
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        <title>Make another move if you can't bear off</title>
        <textile-text>
          <![CDATA[You may roll a number of a point containing no checkers. If this is the case, make another legal move from a higher point. If no move exists, a checker from a lower point may be borne off instead.]]>
        </textile-text>
        <text>
          <![CDATA[<p>You may roll a number of a point containing no checkers. If this is the case, make another legal move from a higher point. If no move exists, a checker from a lower point may be borne off instead.</p>]]>
        </text>
      </marker>
      <marker>
        <id>79884</id>
        <position>17</position>
        <timemarker>211</timemarker>
        <type>Tip</type>
        <thumbnail-url></thumbnail-url>
        <title></title>
        <textile-text>
          <![CDATA[If an opponent blots and one of the player's pieces ends up on the bar, the player must take it off the bar before continuing to bear off. ]]>
        </textile-text>
        <text>
          <![CDATA[<p>If an opponent blots and one of the player&#8217;s pieces ends up on the bar, the player must take it off the bar before continuing to bear off.</p>]]>
        </text>
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      <marker>
        <id>79885</id>
        <position>18</position>
        <timemarker>219</timemarker>
        <type>Step</type>
        <thumbnail-url></thumbnail-url>
        <title>Figure out points and end the game</title>
        <textile-text>
          <![CDATA[Once one player has borne off all their checkers, the game is over. If the other player has also removed some of their checkers, the loser only loses the value shown on the doubling cube.]]>
        </textile-text>
        <text>
          <![CDATA[<p>Once one player has borne off all their checkers, the game is over. If the other player has also removed some of their checkers, the loser only loses the value shown on the doubling cube.</p>]]>
        </text>
      </marker>
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        <id>79886</id>
        <position>19</position>
        <timemarker>229</timemarker>
        <type>Step</type>
        <thumbnail-url></thumbnail-url>
        <title>How to be gammoned</title>
        <textile-text>
          <![CDATA[If, at the end of a game, the losing player has not borne off any checkers, they lose double the value on the doubling cube. This is known as being gammoned.]]>
        </textile-text>
        <text>
          <![CDATA[<p>If, at the end of a game, the losing player has not borne off any checkers, they lose double the value on the doubling cube. This is known as being gammoned.</p>]]>
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        <type>Step</type>
        <thumbnail-url></thumbnail-url>
        <title>Being backgammoned</title>
        <textile-text>
          <![CDATA[If, at the end of a game, the losing player has not borne off any checkers, and still has some checkers on the bar or on their opponent's home board, they have been backgammoned and lose three times the amount shown on the doubling cube.]]>
        </textile-text>
        <text>
          <![CDATA[<p>If, at the end of a game, the losing player has not borne off any checkers, and still has some checkers on the bar or on their opponent&#8217;s home board, they have been backgammoned and lose three times the amount shown on the doubling cube.</p>]]>
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        <title>Finish the match</title>
        <textile-text>
          <![CDATA[A typical backgammon match lasts to seven points. If the first match ended normally, the score is one-zero. If one player was gammoned, or if the stakes were raised, it is two-zero, and if a backgammon happened, or the stakes were raised twice, it is three-zero. Play continues until one person has won seven points.]]>
        </textile-text>
        <text>
          <![CDATA[<p>A typical backgammon match lasts to seven points. If the first match ended normally, the score is one-zero. If one player was gammoned, or if the stakes were raised, it is two-zero, and if a backgammon happened, or the stakes were raised twice, it is three-zero. Play continues until one person has won seven points.</p>]]>
        </text>
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        <type>Fact</type>
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        <title></title>
        <textile-text>
          <![CDATA[Games similar to backgammon have been found in ancient Persian ruins, dating from before 3,000 B.C.E.]]>
        </textile-text>
        <text>
          <![CDATA[<p>Games similar to backgammon have been found in ancient Persian ruins, dating from before 3,000 B.C.E.</p>]]>
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        <views>888</views>
        <created-at>Thu, 11 Jun 2009 13:32:39 -0700</created-at>
        <rating>3</rating>
        <username>rsansivero</username>
        <description>
          <![CDATA[Crossword puzzles can help build your mind and improve self-control, language skills, and confidence.]]>
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        <title>How To Solve a Sudoku Game</title>
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        <views>2521</views>
        <created-at>Fri, 10 Jul 2009 12:48:01 -0700</created-at>
        <rating>11</rating>
        <username>lazydiamond</username>
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          <![CDATA[Sudoku is a one-rule puzzle game that can be either satisfyingly simple or deceptively difficult.]]>
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        <title>How To Play Mah-jongg</title>
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        <views>1878</views>
        <created-at>Tue, 14 Jul 2009 08:17:57 -0700</created-at>
        <rating>31</rating>
        <username>crazyp3t3</username>
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          <![CDATA[Mah-jongg is a centuries-old version of rummy played with tiles instead of cards. The playing pieces may be foreign, but the game is simple to learn.]]>
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        <id>210465</id>
        <title>How To Solve a Jigsaw Puzzle</title>
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        <views>863</views>
        <created-at>Wed, 12 Aug 2009 13:03:16 -0700</created-at>
        <rating>5</rating>
        <username>Zoesan</username>
        <description>
          <![CDATA[There are tricks to putting together jigsaw puzzles that will make them more fun to do.  ]]>
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        <duration>65</duration>
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        <id>241340</id>
        <title>How To Do the Key Card Trick</title>
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        <views>1283</views>
        <created-at>Fri, 02 Oct 2009 15:32:17 -0700</created-at>
        <rating>2</rating>
        <username>rsansivero</username>
        <description>
          <![CDATA[With this simple technique, you'll always be able to find the right card and look like a mind reader.]]>
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        <duration>70</duration>
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        <id>183102</id>
        <title>How To Play Straight Gin</title>
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        <views>1113</views>
        <created-at>Fri, 15 May 2009 07:17:45 -0700</created-at>
        <rating>8</rating>
        <username>Lebowski154</username>
        <description>
          <![CDATA[Grab a friend, pull out a deck of cards, and get comfortable. Straight Gin is easy to learn.]]>
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        <title>How To Play Gin Rummy &#8211; Knocking Variation</title>
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        <views>635</views>
        <created-at>Fri, 22 May 2009 12:05:59 -0700</created-at>
        <rating>1</rating>
        <username>rsansivero</username>
        <description>
          <![CDATA[In this version of Gin, you can end a game by "Knocking." ]]>
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        <duration>102</duration>
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        <tags>DIY, Instructional, tutorial, Beer Pong, strip poker, shuffle board, senior activities, card games, Backgammon</tags>
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        <title>How To Deal a Deck Of Cards</title>
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        <views>1219</views>
        <created-at>Wed, 27 May 2009 13:33:12 -0700</created-at>
        <rating>5</rating>
        <username>rsansivero</username>
        <description>
          <![CDATA[Intimidate other players by showing them you know the deal.  ]]>
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        <duration>71</duration>
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        <title>How To Farrow Shuffle a Deck Of Cards</title>
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        <views>1594</views>
        <created-at>Thu, 11 Jun 2009 14:17:03 -0700</created-at>
        <rating>3</rating>
        <username>rsansivero</username>
        <description>
          <![CDATA[Mastering the Farrow Shuffle will make you look like a Vegas pro.]]>
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