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How to Play Ultimate

It summer, it’s hot, and you’ve got a generic-brand flying disc. Time for some Ultimate.


  • Step 1: Make teams and rules Divide into two teams of seven and decide what score to play to, typically 15 or 21.
  • Step 2: Mark end zones and side lines Mark off end zones and side lines with cones, or, in a pinch, T-shirts.
  • TIP: A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
  • Step 3: Line up on your endzone Line your team up on your endzone line and have the other team do the same.
  • Step 4: Begin play Begin play by having one team throw the disc down the field to the other team, similar to a kickoff in American football.
  • Step 5: Pass The team controlling the disc must try to pass it from member to member down the field toward the opponent’s end zone.
  • Step 6: Score when complete in endzone Add a point to your team’s score when you complete a pass in your opponent’s endzone.
  • Step 7: Kick off after scoring The scoring team kicks off after each point.
  • TIP: A player has ten seconds to throw the disc, and may not run with the disc.
  • Step 8: Control changes to other team When a pass is incomplete, out of bounds, held for too long or intercepted, control changes to the other team.
  • Step 9: Substitutes enter game Substitutes may enter the game only after a score or in the event of an injury.
  • Step 10: Contact is not allowed between players Contact is not allowed between players.
  • FACT: Students at Columbia High School in Maplewood, New Jersey, are credited with creating the first version of Ultimate back in 1968.

You Will Need

  • 14 players
  • A flying disc
  • A playing field

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