It summer, it's hot, and you've got a generic-brand flying disc. Time for some Ultimate.
You will need
- 14 players
- A flying disc
- A playing field
Step 1 Make teams and rules Divide into two teams of seven and decide what score to play to, typically 15 or 21.
Step 2 Mark end zones and side lines Mark off end zones and side lines with cones, or, in a pinch, T-shirts.
A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
Step 3 Line up on your endzone Line your team up on your endzone line and have the other team do the same.
Step 4 Begin play Begin play by having one team throw the disc down the field to the other team, similar to a kickoff in American football.
Step 5 Pass The team controlling the disc must try to pass it from member to member down the field toward the opponent’s end zone.
Step 6 Score when complete in endzone Add a point to your team’s score when you complete a pass in your opponent’s endzone.
Step 7 Kick off after scoring The scoring team kicks off after each point.
A player has ten seconds to throw the disc, and may not run with the disc.
Step 8 Control changes to other team When a pass is incomplete, out of bounds, held for too long or intercepted, control changes to the other team.
Step 9 Substitutes enter game Substitutes may enter the game only after a score or in the event of an injury.
Step 10 Contact is not allowed between players Contact is not allowed between players.
Did You Know:
Students at Columbia High School in Maplewood, New Jersey, are credited with creating the first version of Ultimate back in 1968.