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Batman Arkham City Walkthrough Part 22 - Museum War Room

Check out part 23 of this walkthrough for the open world brawler, Batman: Arkham City, and rescue Mister Freeze from Penguin in the Museum.

Transcript

G.C.P.D. Officer Michaels: Who are these people? That looks like a military grade thermal imaging kit.

G.C.P.D. Officer Michaels: Man, I wish I'd got to come here when I was a kid.

G.C.P.D. Officer Michaels: What the hell is that? No, it can't be. He's got some kind of military grade communications jammer.

Penguin: Hello Batman. Can you hear me? 'Course you can. Thought you'd like a little entertainment to go along with the ice skating. Tell him your name, son.

G.C.P.D.: Officer Denning: Yeah? Screw you!

Penguin: Oh, this piggy's still got some life in him. Good. Let's hear him squeal. What you're hearing is the sound of an undercover cop having his fingers frozen to sub-zero temperatures. Hello Bat, I know what you want. What is it? Finally grown a pair and come to fight me? Stay still, you wanker!

Batman: This is futile. The weapon is too powerful. The only person who knows the gun's weakness is Freeze.

Inmate 1: Come on, Batman. We're right here!

Inmate 2: Oh no, what are you going to do now?

Inmate 3: Didn't we tell you that was going to happen? Sorry. Must have slipped our minds.

Inmate 2: Maybe you should go look for a can opener? Hell, why bother, nothing's going to get through the security gate. You're trapped out there.

Inmate 3: You should just turn right round and get the hell out of here.

Inmate 2: Yeah! You ain't going to get past this thing. It's the best WayneTech has to offer. It comes with a personal guarantee from Bruce Wayne himself. I hear he's in here too. Maybe you should just go ask him for the combination. How'd he do that? You said he couldn't get through!

Inmate 1: Shut up and hit him!

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