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Assassin's Creed Revelations Walkthrough Part 1 - Introduction

See the introduction of Assassin's Creed Revelations with this online demo of the fourth installment of the series from Ubisoft.


Woman: We can keep him like this for a few days. Maybe a week.

Man: Call ahead. Tell them we're on our way.

Woman: As soon as we're clear.

Narrator: Desmond Miles. Your life has changed so much in so little time. Two months ago, you were pouring shots for bankers and celebrities. But now, look at you. You're an Assassin. One of us. One of the good guys, isn't that nice? Men and women dedicated to protecting and preserving human life and liberty. Not like those Templars. Cold and calculating autocrats, drunk on power, obsessed with order, all that. We're doing our best to stop them. Yeah, doing our best.

But you remember all this, right? You remember the Animus, the machine we use to unravel genetic memories and relive the lives of our ancestors?

First, you were Altaiir, a stoic twelfth-century Assassin from the Holy Land. then you were Ezio Auditore, a wealthy Italian with charisma and a talent for revenge.

So what do you three have in common? That's right. The Apple of Eden. That strange artifact left behind by those people. The ones who came before. You know the Apple's power. You felt it for yourself.

Oh, it's been fun, hasn't it, Desmond? But that's about to change. Your mind is fragmenting, falling to pieces. And if you don't find a way to wake up, you may lose yourself. Forever.

Woman: Okay, I shut down the Animus Monitoring System to free up a lot of memory. But even like this, it's still risky.

Man: Desmond will be fine. The partition worked, the Animus is stable, and his signs are good.

Woman: For now. But this was built to recreate memories, not simulate entire cognitive processes.

Man: The Animus will do its part, and Desmond will do the rest.

Desmond: What's happening? I can't move. I can't... No! Hello?

Sixteen: Just walk right past me.

Desmond: Sixteen?

Sixteen: Aw. They didn't tell you my name?

Desmond: God dammit. I'm still in the Animus?

Sixteen: Quite a shock you suffered out there.

Desmond: Rebecca! Get me out of here!

Sixteen: They can't help you, Desmond. You're a broken man. Your mind, it's broken.

Desmond: Broken? I feel fine.

Sixteen: So did I! And look at me now. Let's talk, buddy.

Walk with me.

Desmond: What is this place?

Sixteen: It's nice, isn't it? We're in the guts of the Animus. The original test program. No memories here. Just basic physics. Weather simulations. Hello world! You're lucky someone up there had the sense to plug you in here. It saved your life.

Desmond: Saved it from what?

Sixteen: Right now you should be sitting in a hospital ward, drooling, and chewing on your tongue. For now the Animus is keeping you intact. Keeping all your ancestors from collapsing into one big mess. But if you can't find a synch-nexus, all those personalities will smash together. That won't be pretty.

Desmond: A synch nexus?

Sixteen: I'm getting there. Hold on. There. That thing is your way out.

Desmond: You're screwing with me.

Sixteen: Here's the problem. Your brain is hash. Too many ghosts in your head, too many voices. So how do you fix that?

You claw your way back into the stored data, you find unfinished memories, and you crack them open.

Finish what you started, until your ancestor has nothing left to show you. THAT is a synch nexus. And when you find it, the Animus can separate Desmond from Ezio and Altaiir, and send you home. Back to your body.

Desmond: How do you know all this?

Sixteen: Because it happened to me. But my body, it's worm food now. So I'm stuck here.

A word of warning. When you step through there, everything changes. Nothing feels normal. But you are still in control. And its up to you to find your way out.

Desmond: Right.

Sixteen: If you hurry, you might make it back in time for Lucy's funeral.

Desmond: What?

Sixteen: Aw. I thought you knew.

Desmond: Lucy. Oh, God. I'm so sorry. It wasn't me. It wasn't me. It was that voice! Juno! She took hold of me. She made me... What am I doing? What have I done?

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