How to Move from a Sketch to a Final Drawing

Learn how to move from a sketch to a final drawing from professional artist Kevin Kobasic in this illustration and drawing tips video from Howcast.


So if you're watching these videos you'll probably notice that I tend to sketch in really rough lines, and I don't worry about the final details. I don't worry about making the drawing look correct. I just start to sort of play with ideas with really, really rough strokes.

One way that I do that is I like to work a lot in a light blue pencil, and just start to sketch that way. That's what's called under drawing and it basically means the drawing that you do before the drawing, and there's a lot of different ways to go about that. You can do like I'm doing an sketch in a light colored pencil and then draw over it in black line to make it more sort of finished.

Another way, what comic book artists always do is one guy will draw in pencil and another guy comes a long and draws in ink, then the pencil lines get completely erased, but the pencil line were necessary because artist wouldn't be able to just start drawing in ink and have something that looked right.

Another way you can do it is you can just do your rough sketching on one piece of paper and then throw it on a light box and do a tighter drawing on another piece of paper, or just use a piece of tracing paper on top. You can use that technique and do 10 or 12 different versions of something and keep refining it, and keep refining it, and keep refining your ideas as you go.

So what I would do if I wanted to get rid of these blue lines quickly. If you bring in a good Photo Shop and use a huge saturation command and go to the blue channel and the sign channel and turn the lightness all the way up on those two channels and that will eradicate all these blue lines and you'll end up with a very clean looking black line drawing.

One thing you can do is make small quick sketches that sort of help you get the idea down, and help you get the idea down, and help you get the composition down, and then you can blow them up on a Xerox machine, and I could blow it up like yea big, start drawing it much tighter over the top of it. Put that on a light box and start drawing tighter of the top of that.

So the most important thing is just start with a rough sketch and then move from you rough idea into the final product, and it can look very intimidating to look at a beautiful finished illustration, but you have to know that that person didn't start out drawing a finished beautiful illustration. I started out drawing a pretty rough looking sketch that didn't look much like anything, and just started drawing a lot of blobby shapes that sort of gradually refined themselves into a finished drawing. Don't be afraid to just play and just get your ideas down and then worry about making it look perfect later.

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