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Bastion Walkthrough Part 9: The Melting Pot

Check out this walkthrough for the action/RPG game Bastion and beat "The Melting Pot" with this online demo.


They tidied up at the Melting Pot when they heard the Kid was coming back. Of all the plants to survive the Calamity, it had to be Stabweeds. Blasted things hurt like a broken heart. If there's a Core he figures it ought to be deeper down. Core's stuck inside one of those fancy cages. Some of the stuff lying around is downright dangerous. He throws a switch. Now what could possibly go wrong? Quite a bit, as it turns out. The cage starts lifting from the Core ever so slow. All Kid can do is wait. Shipments start falling in. Not every Squirt's born bad. Some spring to the Kid's defense. Judging by the moving of the cage, it's going to take a little while. Scumbags don't take kindly to interlopers. Even some Gasfellas take his corner, heard he popped that mean, old Foreman. At this rate, maybe five more minutes, maybe thirty, hard to tell. Squirts get real territorial around a Core. Then a shipment of free samples shows up. One thing's for sure, that cage is awful heavy. It's a troublesome scene to be sure. A few moments left and the Core goes free. Ten, nine, eight, seven, give or take a few seconds. Finally, the Core is within reach and done! It ain't all bad, as the Kid finds some spices from the Motherland, tax-free. He's got it, just got to get it to the nearest barge.

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