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Bastion Walkthrough Part 23: The Wild Outskirts

Check out this walkthrough for the action/RPG game Bastion and beat "The Wild Outskirts" with this online demo.


That's the edge of the Wilds, where Jawson and his boys disappeared. The Wild Unknown, place can eat a man alive. Place is so raw, even the Calamity couldn't cook it, not all of it. Know what's better than having a Slinger pistol in a fight? Having two. Savage things lurking at every turn. Kid's faster than a Slinger with those guns. Pincushions ain't the worst of it either. Good thing Pincushions can't see where they're shooting.

Peckers got the Core, like they're building a Bastion of their own. The welcoming committee scrambled to attention, didn't expect the Kid so soon. They shouldn't have let their guard down. Getting that Core was one thing, getting out's going to be another. He digs his way out of the learning, but the Wilds won't let him go without a fight. Wallflowers survived the Calamity. It toughened them up. Same goes for the Kid.

Don't ever turn your back on a Pincushion. Kid's roused up half the Wilds by now. Then Kid gets the feeling he's being watched. Not by me, by a Lunkhead. And Lunkheads ain't fond of two-legged animals. Wild Green Pineapple's about the only good thing out here. Hardly any signs of the old Jawson camp. The Wilds already reclaimed this place. Sees a smooth black stone coughed up by the Calamity, be seeing plenty more. He's anxious to get back. After all, he's got the final Core. His journey's over, right? Well no, it ain't, not by a longshot.

Kid knows something's up when we ain't there to give a warm welcome. Sees Zulf and I. We're just wrapping up a heated discussion. Zulf can barely muster the words. "The Calamity failed," he says, "but I will not." And with that, Zulf leaves us here, alone.

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