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Warhammer 40K Space Marine Walkthrough Part 28: House of Secrets

Check out part 29 of this walkthrough for the third person action shooter "Warhammer 40K Space Marine" and beat Chapter 3 with this online demo.

Transcript

Inquisitor: There, the command room is beyond those doors.

Titus: And those sentry guns.

Ah, very good.

Inquisitor: All the security measures will be down shortly, Captain. I'm afraid they were the only thing keeping the Orks outside, however.

Titus: But you will be able to fire the weapon?

Inquisitor: Indeed.

Titus: We had better do so quickly. This place will be awash with Orks before long.

Inquisitor: Of course. Security systems disabled. Please proceed to the generator room.

Titus: Here come the Orks.

Inquisitor: Place the canister into its cradle inside the power core, Captain.

Titus: Do we risk exposure again?

Inquisitor: Only if you drop the canister.

Ah, very good, Captain. Your time carrying my power source is finally at an end.

Damnable thing!

Titus: What do you need me to do, Inquisitor?

Inquisitor: You will need to manually restart the array alignment. Forcibly, if you must.

Titus: Where?

Inquisitor: In the firing chamber. Board the lift, Ultramarines.

Captain, you must hurry! The damned Orks have cut the main conduits to the firing tower! You must reconnect the conduits, Captain, or we're facing an overload that will rip this planet apart.

Titus: Understood.

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