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Kingdoms of Amalur: Reckoning Walkthrough Part 7 - Theater of Fate

Check out part 7 and discover your fate with this online demo of Kingdoms of Amalur: Reckoning, the action RPG from 38 Studios and Big Huge Games.


Kobold Rogue: Try this one.

Agarth: We're almost there. Or at least as far as I can take you. I've seen this, this moment. I'm sorry, my friend. This is as far as I can take you.

Your future is running out. Another victory.

He was supposed to- Do you have any idea what you've done? What sort of power you're playing with? I know you don't have a written fate, but this is more than that. You're stealing the power of their fates. You're changing the fates of everyone around them. Because of you, there are deeds he won't do, children of his that won't be born, victims that won't die when they were supposed to.

Right now? No. You probably saved both our lives. But there's no way to tell what larger changes you've made in the fate of everyone around you. You are much more dangerous than I thought. We need to get you to the Theater of Fate right away.

Another victory. Your future is running out. Another victory.

The Theater of Fate. I never thought I'd see it.

Your future is running out. Another victory.

We Fateweavers never fully understood the power of this place. Seems there's a lot we don't understand. Gods, I should have brought another bottle.

Your future is running out. Well fought.

No surprise a Niskaru found its way to this place of power. Everything about these ruins is dedicated to this room, and at the center of it all is the Destiny Stone. With it, the Fae tought the Fateweavers the answers to the deepest mysteries of fate. Put your hands on the stone, and maybe we can find answers to your own mysteries.

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