Interactive design is basically built off of the foundation of graphic design. Obviously you need to have like the fundamental skills of knowing how to follow the grid, how to use the color, you know, color theory, typography. But it goes a little bit further in that it's now just isolated on interactive devices, such as computers, netbooks, tablets, phones, which can be iPhones, Androids, Blackberrys, even all the way to, like, ATM, like devices or making, like, designing the UI, which stands for user interface. User interfaces for, like, cable television, or the back end of a lot of different things that we interact with.
Like not to use its own word in its definition, but it's basically being able to build experiences and design experiences, rather than just design elements. So, what a lot of people are looking for today, and you even notice it too, is being able to design efficiently and effectively. Not only for the common user, but the user that doesn't necessarily know about the product, or the user, like older people that maybe can't access it quite well since more, you know, of the elderly, or older adults are getting onto computers now. You want to be able to know how to design for all those different target audiences. So, the term interactive design really has a lot to do with knowing the limitations that each device has, so that you design for it, like, appropriately.