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Kingdoms of Amalur: Reckoning Demo - Part 6 [Commentary] [HD]

Check out this online demo of Kingdoms of Amalur: Reckoning (Part 6), the action RPG from 38 Studios and Big Huge Games.


Agarth: You've come from the tower, haven't you? My name is Agarth. Maybe you can help an old Fateweaver, right? Fateweavers look at the great tapestry of fate. The threads will tell us how a life will unfold, but knowing the future and being able to change it are two very different things.

Did he? Poor old Fomorous Hugues. He respected the way the world works. What a shame. He's probably dead by now. The cards told me that the Well of Souls would work, but Hugues success would come on the day of his death. He took it pretty well honestly. Although we did a lot of drinking after that.

I suppose I can spare a little help. In memory of Hugues...

Player: Score.

Agarth: Or in celebration of his success, whichever. You really don't know much, do you?

Player: Hey, we don't have to be a jerk about it.

Agarth: A Fateweaver taps into the threads of fate and channels that energy through a focus. My order prefers cards. The cards are unique to each Fateweaver, since we all see the weave differently. You? You're the one? Then that means, it all makes sense now.

The cards this morning, I drew the gravedigger, the running man and the beast. Prepare yourself, they're coming.

Player: Some of those diaglogues options don't make a whole lot of sense if you wander off of that dialogue path there. Storm bolts. I want fate energy. Oopp, I missed there. It's like our buddy's helping us. I'm helping.

Agarth: Your future is running out.

Player: Our fate is shifting now. All right, reckoning. Now we're reckoning. We're unravelling their fates here. I guess you can't kill people when you're unravelling their fates. I'm going to... of that thing.

Agarth: A time for a drink.

Player: And that gives you an experience bonus, interesting.

Agarth: What? How? What are you?

Player: What? Are you using a shake weight there?

Agarth: The threads of fate! I've seen them before, but I've never seen anyone manipulate them like that. You just changed how the world was suppose to work. How did you do that?

Dovahkiin: I just...

Agarth: Fate is the will of the gods. No mortal should be able to change it. How is that even possible? Come here, I'm going to do a reading. You might be able to change the threads, but fate will still have a plan for you. I promise not to tell you if I see your death.

Player: Wait, death? What do you mean death?

Agarth: It's a gift. Some people paint landscapes, other people write poetry. I peer into the weave of fate's tapestry and see people's death.

Player: Okay.

Agarth: That would be my guess. He was an academic, but he had a proper respect for fate's plan unlike most gnomes. That's fine, but you don't have to.I can see that you're nervous. Relax. This is what Fateweavers do. I'll be seeing your thread in the weave of fate. Who you are, what you've done, where your path takes you, or at least, I should be. You're real, right? I swear, I haven't had that much.

I am, but still I've never seen someone whose fate was just missing. Not even when I was drunk as the King of Ballads. This doesn't make sense. All mortal creatures have a place in the pattern. You should have one too, dead or not. If this is true, and I'm not saying I believe it, then your path is yours to determine.

Player: Now, we pick a destiny. Right now it seems like the choices between Might which is the warrior path, Acolyte which is the mage be one and Finesse which is the Rogue.

Agarth: Damn it, it's the truth! At least, I think it is. The world is changing, you might be a sign of that or maybe the cause. I've never had a reason to doubt my own readings, but we should consult with Arden. He's not a friend, but he's got a good eye for the tapestry. I'll meet you at his homw to the east. I'm going to see if I can be of any help to the wounded at the tower.

Player: So the bar on the right of the dialogue list there is a little bit hard to see unless you're looking for it, so make sure you don't miss any of the dialogue options for the demo list.

Agarth: But that's why we're going to see Arden. He lives in a little hut to the east, in Yolvan. I'll meet you there. What could this all mean?

Player: Okay, we've got 45 minutes so let's get crack in. What is that? It's a lorestone. I got some bioshock style audio logs.

Lorestone: ... none more grand than Oleyn's many feats of might. The pure, and Lady of the Light. She is a Knight of Golden Knot. She is the Cureseeker. The conscience of the Summer Fae.

Player: It gets tough. Not being able to jump is sort of annoying for traversal, and the longer distances make having the whole down the button for sprint, also a bit vexing.

Female: Everyone just stand back. The warden can't work when you're crowding so close. Go back to your business, go on.

Player: What's happening here? Wow! It's just a straight up exclamation point over this guy's head.

Herc Adwold: I don't care what your race. It's a tradegy whenever anyone's savaged like this. Just look at the poor creature, she's been beated to the brink of death. The Fae may be strange, but they certainly don't deserve this.

It appears she was attacked with some manner of short blade, like a dagger, althoug there's no way I can be sure. People simply stood by as she called for help. No one lifted a finger. Can you imagine? It's shameful to treat another in such a way, even if she is a Fae.

I don't know whether we posses the knowledge to treat such a wound. Frankly, I don't even know if I could save a mortal with such a grievous woulds.

Player: Maybe later.

Herc Adwold: No one wants to get involved. I don't know why you'd be any different. Hope you stay in town.

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