Astrid: Go on, see if you can figure it out. Make your choice. Make your kill. I just want to observe and admire. Am I to take your silence as acceptance? Then you know where we stand. Make your kill and we're square. Repayment of your debt is but a discreet knife thrust away.
Player: Oh, nice place you got here.
Vasha: Come now. Whatever the problem we can talk about it like civilized folk. Hm? Ah, Vasha at your service. Obtainer of goods, taker of lives, and defiler of daughters. Have you not heard of me? Perhaps I will have my people carve my name in your corpse as a reminder. Me? Ha! Are you serious? The real question is, "Would someone pay to have me killed again?" A day goes by without someone trying to gut me in the street. I get disappointed. Tell you what. Release me and I promise my associates won't hunt you down like an animal and butcher you in the street. It's a win-win.
Alea: Get these things off of me! None of your damned business who I am. If you're going to kill me, just do it already. As Mara is my witness, if I didn't have this hood on right now I would spit right in your face. Excuse me? What kind of question is that? I'm a woman living in Skyrim with six children and no husband. I don't have the time or patience to be nice. Do some people look down on me? Have I made some enemies? You're damn right. I don't have time for this nonsense. I've got a home to keep and children to feed. Now let me out of here.
Vasha: Come now. Whatever the problem we can talk about it like civilized folk. Hm?
Fultheim the Fearless: I can hear you talking out there. Please, let me go. I've done nothing to you. My name is Fultheim. I'm a soldier. Well, mercenary, really. You know, a sell-sword. I've lived in Skyrim all my life. That's all. I'm a nobody really. So can't you just let me go? What? Oh, gods, I don't want to die. Please, I don't know! I mean I'm a soldier. I've killed people when I was ordered to. Maybe there were some times I got carried away? But war is war, right? Nobody could blame me for that. Could they? What did I do? Please, whatever it is, I'm sorry.
Alea: Get these things off of me.
Player: Let's see if we can figure this out.
Vasha: Hello. I know you're listening.
Player: Do we think it's Vasha or Alea or Fultheim? Oh, cool. We got the hoods. Let me collect those.
Astrid: Well, well. Aren't we the overachiever. Three possibilities, three victims. Must have been one of them, right? So why take the chances. Oh, no, no, no. Don't you understand? Guilt, innocence, right, wrong... Irrelevant. What matters is I ordered you to kill someone, and you obeyed. Of course, and you've repaid your debt in full. Here's the key to the shack. But why stop there? I say we take our relationship to the next level. I would like to officially extend to you an invitation to join my family, the Dark Brotherhood. In the southwest reaches of Skyrim, in the Pine Forest, you'll find the entrance to our sanctuary. It's just beneath the road, hidden from view. When questioned by the Black Door, answer with the correct pass phrase: "Silence, my brother." Then you're in and your new life begins. I'll see you at home.
Player: All right. See you. Looks like the sanctuary is closest to Falkreath which I have not yet been to. So we're going to head to the nearest stable and take a carriage from there.
Falkreath Guard: Did you see a dog out there?
Player: Nope. Don't know anything about that.
Falkreath Guard: I don't know really. The blacksmith is offering a reward for a dog he saw on the road. I was hoping you'd seen it. I guess I'll stay on the lookout. Keep your nose clean while you're here, outsider.
Player: Let's head this way. Beneath the road she said.
Black Door: What is the music of life?
Player: Creepy talking door.
Black Door: Welcome home.
Astrid: Ah, at last. I hope you found the place all right. Well, what happens now is you start your new life in the Dark Brotherhood. You're part of the family after all. This, as you can see, is our sanctuary. You won't find a safer place in all of Skyrim. So get comfortable. Soon, my dearest. Soon. I'm arranging a job for you but I need some more time. For now, go talk to Nazir. He may have some smaller contracts to tide you over. Soon the Night Mother will arrive. And things around here are sure to get even more interesting. Ah, but one last thing. A welcome present. The armor of the Dark Brotherhood. May it serve you well in all your endeavors.
Player: Hey, free stuff.
Astrid: Be sure and introduce yourself to your new family members. They're all very eager to meet you.